modulepackage
0.0.0-20190925001537-2cf02599ac0d
Repository: https://github.com/friendlyuser/spaceshooter.git
Documentation: pkg.go.dev
# README
Space Shooter Game
- Read SpriteSheet using xml
- Have basic game.
The game uses CC0 basic sprites and sounds.
Todo Right now
- Let enemies shoot bullets, random spawning enemy function, health bar, player damaged by bullets, enemy destroyed and creates explosion class.
Current Tasks
Create Enemy Class, types corresponding to images and/or movement speeds, maybe random number that represents sprites.Allow collisions between player & enemyAllow enemy to shoot bulletsAllow bullets to destroy enemiesRandom spawning of enemieslevel based systemHealth per shootHealth bars- Powerups
# Packages
No description provided by the author
# Functions
check if bodies have collided.
No description provided by the author
No description provided by the author
make the background scroll.
# Constants
No description provided by the author
No description provided by the author
No description provided by the author
hardcoded animation and sprite numbers from resources/sheet.xml.
hardcoded animation and sprite numbers from resources/sheet.xml.
hardcoded animation and sprite numbers from resources/sheet.xml.
# Structs
consider having a laser type to deal with orientation, etc basic information to draw sprites, track position and update position.
No description provided by the author
in the future have a laser type struct, spriteImgNum, and number of animations.
No description provided by the author
# Type aliases
No description provided by the author