# Functions
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# Constants
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<monetary> <allotment(N)> => <monetary>*N.
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<asset | monetary | funding> => <asset>.
<value_to_bump: any> <any>*N <int N> => <any>*N <value_to_bump>.
<value: not funding>.
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<funding>*N <int N> => <funding> (first has highest priority).
<funding> => <funding>.
<funding> => <funding> <sum: monetary>.
<number> <number> => <number>.
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<number> <number> => <number>.
<portion>*N <int N> => <allotment(N)>.
<monetary> <monetary> => <monetary> // panics if not same asset.
<asset> <number> => <monetary>.
<any>.
<funding>.
<funding> <account>.
<funding> <monetary> => <remaining: funding> <taken: funding> // fails with EXIT_INSUFFICIENT_FUNDS if not enough.
<source: account> <overdraft: monetary> => <funding>.
<source: account> <monetary> => <funding> // takes amount from account unconditionally.
<funding> <monetary> => <missing: monetary> <remaining: funding> <taken: funding> // Doesn't fail on insufficient funds.
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# Structs
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# Interfaces
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