Categorygithub.com/fleetspace/goque
repositorypackage
1.0.2
Repository: https://github.com/fleetspace/goque.git
Documentation: pkg.go.dev

# README

Goque GoDoc License Go Report Card Build Status

Goque provides embedded, disk-based implementations of stack, queue, and priority queue data structures.

Motivation for creating this project was the need for a persistent priority queue that remained performant while growing well beyond the available memory of a given machine. While there are many packages for Go offering queues, they all seem to be memory based and/or standalone solutions that are not embeddable within an application.

Instead of using an in-memory heap structure to store data, everything is stored using the Go port of LevelDB. This results in very little memory being used no matter the size of the database, while read and write performance remains near constant.

Features

  • Provides stack (LIFO), queue (FIFO), and priority queue structures.
  • Stacks and queues (but not priority queues) are interchangeable.
  • Persistent, disk-based.
  • Optimized for fast inserts and reads.
  • Goroutine safe.
  • Designed to work with large datasets outside of RAM/memory.

Installation

Fetch the package from GitHub:

go get github.com/beeker1121/goque

Import to your project:

import "github.com/beeker1121/goque"

Usage

Stack

Stack is a LIFO (last in, first out) data structure.

Create or open a stack:

s, err := goque.OpenStack("data_dir")
...
defer s.Close()

Create a new item:

item := goque.NewItem([]byte("item value"))
// or
item := goque.NewItemString("item value")
// or
item, err := goque.NewItemObject(Object{X:1})

Push an item:

err := s.Push(item)

Pop an item:

item, err := s.Pop()
...
fmt.Println(item.ID)         // 1
fmt.Println(item.Key)        // [0 0 0 0 0 0 0 1]
fmt.Println(item.Value)      // [105 116 101 109 32 118 97 108 117 101]
fmt.Println(item.ToString()) // item value

// Decode to object.
var obj Object
err := item.ToObject(&obj)
...
fmt.Printf("%+v\n", obj) // {X:1}

Peek the next stack item:

item, err := s.Peek()
// or
item, err := s.PeekByOffset(1)
// or
item, err := s.PeekByID(1)

Update an item in the stack:

err := s.Update(item, []byte("new value"))
// or
err := s.UpdateString(item, "new value")
// or
err := s.UpdateObject(item, Object{X:2})

Delete the stack and underlying database:

s.Drop()

Queue

Queue is a FIFO (first in, first out) data structure.

Methods

Create or open a queue:

q, err := goque.OpenQueue("data_dir")
...
defer q.Close()

Create a new item:

item := goque.NewItem([]byte("item value"))
// or
item := goque.NewItemString("item value")
// or
item, err := goque.NewItemObject(Object{X:1})

Enqueue an item:

err := q.Enqueue(item)

Dequeue an item:

item, err := q.Dequeue()
...
fmt.Println(item.ID)         // 1
fmt.Println(item.Key)        // [0 0 0 0 0 0 0 1]
fmt.Println(item.Value)      // [105 116 101 109 32 118 97 108 117 101]
fmt.Println(item.ToString()) // item value

// Decode to object.
var obj Object
err := item.ToObject(&obj)
...
fmt.Printf("%+v\n", obj) // {X:1}

Peek the next queue item:

item, err := q.Peek()
// or
item, err := q.PeekByOffset(1)
// or
item, err := q.PeekByID(1)

Update an item in the queue:

err := q.Update(item, []byte("new value"))
// or
err := q.UpdateString(item, "new value")
// or
err := q.UpdateObject(item, Object{X:2})

Delete the queue and underlying database:

q.Drop()

Priority Queue

PriorityQueue is a FIFO (first in, first out) queue with priority levels.

Methods

Create or open a priority queue:

pq, err := goque.OpenPriorityQueue("data_dir", goque.ASC)
...
defer pq.Close()

Create a new item:

item := goque.NewPriorityItem([]byte("item value"), 0)
// or
item := goque.NewPriorityItemString("item value", 0)
// or
item, err := goque.NewPriorityItemObject(Object{X:1}, 0)

Enqueue an item:

err := pq.Enqueue(item)

Dequeue an item:

item, err := pq.Dequeue()
// or
item, err := pq.DequeueByPriority(0)
...
fmt.Println(item.ID)         // 1
fmt.Println(item.Priority)   // 0
fmt.Println(item.Key)        // [0 0 0 0 0 0 0 1]
fmt.Println(item.Value)      // [105 116 101 109 32 118 97 108 117 101]
fmt.Println(item.ToString()) // item value

// Decode to object.
var obj Object
err := item.ToObject(&obj)
...
fmt.Printf("%+v\n", obj) // {X:1}

Peek the next priority queue item:

item, err := pq.Peek()
// or
item, err := pq.PeekByOffset(1)
// or
item, err := pq.PeekByPriorityID(0, 1)

Update an item in the priority queue:

err := pq.Update(item, []byte("new value"))
// or
err := pq.UpdateString(item, "new value")
// or
err := pq.UpdateObject(item, Object{X:2})

Delete the priority queue and underlying database:

pq.Drop()

Benchmarks

Benchmarks were run on a Google Compute Engine n1-standard-1 machine (1 vCPU 3.75 GB of RAM):

go test -bench=.
PASS
BenchmarkPriorityQueueEnqueue     200000              8102 ns/op             442 B/op          5 allocs/op
BenchmarkPriorityQueueDequeue     200000             18602 ns/op            1161 B/op         17 allocs/op
BenchmarkQueueEnqueue             200000              7582 ns/op             399 B/op          5 allocs/op
BenchmarkQueueDequeue             200000             19317 ns/op            1071 B/op         17 allocs/op
BenchmarkStackPush                200000              7847 ns/op             399 B/op          5 allocs/op
BenchmarkStackPop                 200000             18950 ns/op            1081 B/op         17 allocs/op

Thanks

syndtr (https://github.com/syndtr) - LevelDB port to Go
bogdanovich (https://github.com/bogdanovich/siberite) - Server based queue for Go using LevelDB
connor4312 (https://github.com/connor4312) - Recommending BoltDB/LevelDB, helping with structure
bwmarrin (https://github.com/bwmarrin) - Recommending BoltDB/LevelDB
zeroZshadow (https://github.com/zeroZshadow) - Code review and optimization