# Functions
NewCharacter constructs a new Character entity and returns it along with any errors encountered.
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NewTilemap constructs a new Tilemap from the provided file url.
# Constants
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# Variables
CharacterAnimations delcares default Character Animations.
# Structs
Character entity is a game character.
NewCharacterOptions provides control options when calling NewCharacter.
An Object within the game world.
Shadow entity is an entity shadow.
A Tile entity stores the contents of a single tile of the game map.
A Tilemap entity stores the data for a single Tiled map.