# Variables
end-stop off coordinates for 4 angles, also uses negated versions these go with the negative versions of Line4X (i.e., are in same dir) -- | = (1,1), (1,0), (1,-1) (X,Y) --| / = (0,1), (1,1), (1,0) --- | = (-1,1), (0,1), (1,1) \ = (0,-1), (1,-1), (1,0) --| 3 coords per angle.
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linear neighbor coordinates for 4 angles, also uses negated version -- = (1,0) (X,Y) / = (1,1) | = (0,1) \ = (1,-1).
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