# Packages
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No description provided by the author
# README
gamedev-sketchbook
miscellaneous sketches to develop gamedev knowledge
diffusion_pathfinding
testing diffusion-based pathfinding alongside more traditional path-solving pathfinding
moreira_santos_concave.go
go translation of the moreira-santos concave hull algorithm (doesn't produce points in clockwise order)
polygon-map
building polygonal lakes from a randomly-generated perlin-noise terrain grid
terraingen
perlin noise terrain generation (and terrain-cost pathfinding)