package
1.5.202
Repository: https://github.com/divverent/aaaaxy.git
Documentation: pkg.go.dev

# Functions

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ParseImageSrcByOrientation parses the imgSrcByOrientation map.
ResolveImage applies the given imageSrcByOrientation map.

# Constants

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InvalidEntityID is an ID that cannot be used in Tiled.
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TileSize is the size of each tile graphics.
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# Variables

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# Structs

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Level is a parsed form of a loaded level.
LevelTile is a single tile in the level.
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SaveGame is the data structure we save game state with.
SaveGameData is a not-yet-hashed SaveGame.
SaveGameDataV1 is a not-yet-hashed SaveGame.
A Spawnable is a blueprint to create an Entity in a level.
A SpawnableProps is a blueprint to create an Entity but without its position.
A Tile is a single game tile.
WarpZone represents a warp tile.

# Type aliases

Contents indicates what kind of tiles/objects we want to hit.
EntityID represents an unique ID of an entity.
PersistentState is how entities retain values across loading/unloading and in save games.
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