# Functions
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DrawPolyLine draws a polygon line for the given points.
LoadConfig loads the current configuration.
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RegisterEntityType adds an entity type to the spawn system.
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SaveConfig writes the current configuration to a file.
# Constants
GameHeight is the height of the displayed game area.
GameTPS is the game ticks per second.
GameWidth is the width of the displayed game area.
MinEntitySize is the smallest allowed entity size.
# Structs
An Entity is an object that exists in the game.
EntityIncarnation represents a specific incarnation of an entity.
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TraceResult returns the status of a trace operation.
World represents the current game state including its entities.
# Interfaces
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PlayerEntityImpl defines some additional methods player entities must have.
Some entities fulfill PrecacheImpl.
Some entities get a pre-despawn notification.