package
0.0.0-20240322141906-54c63c239575
Repository: https://github.com/danicat/pacgo.git
Documentation: pkg.go.dev
# README
Step XX: Endgame
This is an experimental step which is not part of the tutorial sequence. I use step XX to advance the implementation faster and see possible paths to take the tutorial forward.
Use the code here at your own risk.
Overview
The following are the modifications made to the code after the last official step.
Task ??: Make the frame rate configurable
Task ??: Split main.go into multiple files
Task ??: Refactor Player and Ghosts as Sprites
Current
The following modifications are work in progress (partial code may be committed)
Task ??: Use A* path finding algorithm to chase the player
Future
The following modifications are on the roadmap but have not been implemented yet.
Task ??: Add tests
Task ??: Add power up mechanics
Task ??: Add animations
Task ??: Add support for multiple players
Task ??: Add support for real graphics (SDL)
Task ??: Add support for real graphics (Ebiten)
# Interfaces
Sprite is any game character.