# README
Intercept
The Intercept library offers a flexible and intuitive way to handle player packets within a Minecraft server. Whether you're managing incoming players or handling events triggered by player actions, PacketHandler provides a powerful toolset for managing network communication.
Importing Intercept into your project:
You may import Intercept by running the following command:
go get github.com/bedrock-gophers/intercept
Handling Incoming Players
To handle incoming players using Intercept, you can utilize the following example code:
intercept.Hook(PacketHandler{})
srv.Listen()
for srv.Accept(func(p *player.Player) {
intercept.Intercept(p)
}) {
// Do nothing
}
This code sets up a new packet listener and listens for incoming connections on port 19132. When a new connection is accepted, you may give a player your packet handler and start handling their packets.
Handling Server and Client packets
To handle Server and Client packets using Intercept, you can use the following example code:
// PacketHandler represents our custom packet handler.
type PacketHandler struct {}
// HandleClientPacket...
func (h *PacketHandler) HandleClientPacket(p *player.Player, _ *event.Context, pk packet.Packet) {
fmt.Printf("new packet sent by client: %#v", pk)
}
// HandleServerPacket ...
func (h *PacketHandler) HandleServerPacket(p *player.Player, _ *event.Context, pk packet.Packet) {
fmt.Printf("new packet sent from server: %#v", pk)
}
This code defines a packet handler structure with methods to handle client and server packets. You can use these methods to process packets sent by players or received from the server.