# Constants

FormatVersion defines the version of the TSCN file format Snippet from the C++ code: https://github.com/godotengine/godot/blob/master/scene/resources/resource_format_text.cpp#L39.

# Structs

Connection connects a Signal From a node To another node and calls its Method.
Editable marks an instanced scene as editable, which means you can edit its child nodes.
ExtResource is a link to resources not contained within the TSCN file itself Documentation: https://docs.godotengine.org/en/stable/development/file_formats/tscn.html#external-resources.
Import is the configuration of well Godot imports (*.import file).
KeyValuePair a pair which contains a value with its associated key.
MetaData contains extra informations obtained from parsing.
Node is Godots central building block.
Project is a data model for your project.godot files.
Resource is the model for a .tres file.
Scene is the data representation of a Godot TSCN Scene, which contains resources and a node tree.
SubResource a TSCN file can contain meshes, materials and other data which are contained within this type Documentation: https://docs.godotengine.org/en/stable/development/file_formats/tscn.html#internal-resources.
Type represents more or less something akin to a struct in TSCN files, for instance a Vector.
Value is a wrapper for a regular TSCN value which also contains meta data.