# Functions
NewStateMachine creates a new state machine.
# Variables
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# Structs
Accept a proposal group (that contain one or more proposals of the same type).
Add a new game event.
Add a new passive game event (that is only logged, but does not automatically trigger anything).
Add a new proposal (i.e.
Add a new red card.
Add a new yellow card.
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A certain change.
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Switch to a new stage.
Continue with the next referee command.
New referee command.
Change the current game state.
Revert a certain change.
Set the ball placement pos.
Initiate ball placement.
A state change.
StateMachine describes the state machine that translates changes into new states.
Switch the team colors.
Update some configuration.
Update the current state of a team (all fields that should be updated are set).
Trigger when a yellow card timed out.