Categorygithub.com/RoaringBitmap/roaring/v2
modulepackage
2.4.5
Repository: https://github.com/roaringbitmap/roaring.git
Documentation: pkg.go.dev

# README

roaring

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This is a go version of the Roaring bitmap data structure.

Roaring bitmaps are used by several major systems such as Apache Lucene and derivative systems such as Solr and Elasticsearch, Apache Druid (Incubating), LinkedIn Pinot, Netflix Atlas, Apache Spark, OpenSearchServer, anacrolix/torrent, Whoosh, Redpanda, Pilosa, Microsoft Visual Studio Team Services (VSTS), and eBay's Apache Kylin. The YouTube SQL Engine, Google Procella, uses Roaring bitmaps for indexing.

Roaring bitmaps are found to work well in many important applications:

Use Roaring for bitmap compression whenever possible. Do not use other bitmap compression methods (Wang et al., SIGMOD 2017)

The roaring Go library is used by

This library is used in production in several systems, it is part of the Awesome Go collection.

There are also Java and C/C++ versions. The Java, C, C++ and Go version are binary compatible: e.g, you can save bitmaps from a Java program and load them back in Go, and vice versa. We have a format specification.

This code is licensed under Apache License, Version 2.0 (ASL2.0).

Copyright 2016-... by the authors.

When should you use a bitmap?

Sets are a fundamental abstraction in software. They can be implemented in various ways, as hash sets, as trees, and so forth. In databases and search engines, sets are often an integral part of indexes. For example, we may need to maintain a set of all documents or rows (represented by numerical identifier) that satisfy some property. Besides adding or removing elements from the set, we need fast functions to compute the intersection, the union, the difference between sets, and so on.

To implement a set of integers, a particularly appealing strategy is the bitmap (also called bitset or bit vector). Using n bits, we can represent any set made of the integers from the range [0,n): the ith bit is set to one if integer i is present in the set. Commodity processors use words of W=32 or W=64 bits. By combining many such words, we can support large values of n. Intersections, unions and differences can then be implemented as bitwise AND, OR and ANDNOT operations. More complicated set functions can also be implemented as bitwise operations.

When the bitset approach is applicable, it can be orders of magnitude faster than other possible implementation of a set (e.g., as a hash set) while using several times less memory.

However, a bitset, even a compressed one is not always applicable. For example, if you have 1000 random-looking integers, then a simple array might be the best representation. We refer to this case as the "sparse" scenario.

When should you use compressed bitmaps?

An uncompressed BitSet can use a lot of memory. For example, if you take a BitSet and set the bit at position 1,000,000 to true and you have just over 100kB. That is over 100kB to store the position of one bit. This is wasteful even if you do not care about memory: suppose that you need to compute the intersection between this BitSet and another one that has a bit at position 1,000,001 to true, then you need to go through all these zeroes, whether you like it or not. That can become very wasteful.

This being said, there are definitively cases where attempting to use compressed bitmaps is wasteful. For example, if you have a small universe size. E.g., your bitmaps represent sets of integers from [0,n) where n is small (e.g., n=64 or n=128). If you can use uncompressed BitSet and it does not blow up your memory usage, then compressed bitmaps are probably not useful to you. In fact, if you do not need compression, then a BitSet offers remarkable speed.

The sparse scenario is another use case where compressed bitmaps should not be used. Keep in mind that random-looking data is usually not compressible. E.g., if you have a small set of 32-bit random integers, it is not mathematically possible to use far less than 32 bits per integer, and attempts at compression can be counterproductive.

How does Roaring compares with the alternatives?

Most alternatives to Roaring are part of a larger family of compressed bitmaps that are run-length-encoded bitmaps. They identify long runs of 1s or 0s and they represent them with a marker word. If you have a local mix of 1s and 0, you use an uncompressed word.

There are many formats in this family:

  • Oracle's BBC is an obsolete format at this point: though it may provide good compression, it is likely much slower than more recent alternatives due to excessive branching.
  • WAH is a patented variation on BBC that provides better performance.
  • Concise is a variation on the patented WAH. It some specific instances, it can compress much better than WAH (up to 2x better), but it is generally slower.
  • EWAH is both free of patent, and it is faster than all the above. On the downside, it does not compress quite as well. It is faster because it allows some form of "skipping" over uncompressed words. So though none of these formats are great at random access, EWAH is better than the alternatives.

There is a big problem with these formats however that can hurt you badly in some cases: there is no random access. If you want to check whether a given value is present in the set, you have to start from the beginning and "uncompress" the whole thing. This means that if you want to intersect a big set with a large set, you still have to uncompress the whole big set in the worst case...

Roaring solves this problem. It works in the following manner. It divides the data into chunks of 216 integers (e.g., [0, 216), [216, 2 x 216), ...). Within a chunk, it can use an uncompressed bitmap, a simple list of integers, or a list of runs. Whatever format it uses, they all allow you to check for the presence of any one value quickly (e.g., with a binary search). The net result is that Roaring can compute many operations much faster than run-length-encoded formats like WAH, EWAH, Concise... Maybe surprisingly, Roaring also generally offers better compression ratios.

References

  • Daniel Lemire, Owen Kaser, Nathan Kurz, Luca Deri, Chris O'Hara, François Saint-Jacques, Gregory Ssi-Yan-Kai, Roaring Bitmaps: Implementation of an Optimized Software Library, Software: Practice and Experience 48 (4), 2018 arXiv:1709.07821
  • Samy Chambi, Daniel Lemire, Owen Kaser, Robert Godin, Better bitmap performance with Roaring bitmaps, Software: Practice and Experience 46 (5), 2016.arXiv:1402.6407 This paper used data from http://lemire.me/data/realroaring2014.html
  • Daniel Lemire, Gregory Ssi-Yan-Kai, Owen Kaser, Consistently faster and smaller compressed bitmaps with Roaring, Software: Practice and Experience 46 (11), 2016. arXiv:1603.06549

Dependencies

Dependencies are fetched automatically by giving the -t flag to go get.

they include

  • github.com/bits-and-blooms/bitset
  • github.com/mschoch/smat
  • github.com/glycerine/go-unsnap-stream
  • github.com/philhofer/fwd
  • github.com/jtolds/gls

Note that the smat library requires Go 1.15 or better.

Installation

  • go get -t github.com/RoaringBitmap/roaring

Instructions for contributors

Using bash or other common shells:

$ git clone [email protected]:RoaringBitmap/roaring.git
$ export GO111MODULE=on 
$ go mod tidy
$ go test -v

Example

Here is a simplified but complete example:

package main

import (
    "fmt"
    "github.com/RoaringBitmap/roaring/v2"
    "bytes"
)


func main() {
    // example inspired by https://github.com/fzandona/goroar
    fmt.Println("==roaring==")
    rb1 := roaring.BitmapOf(1, 2, 3, 4, 5, 100, 1000)
    fmt.Println(rb1.String())

    rb2 := roaring.BitmapOf(3, 4, 1000)
    fmt.Println(rb2.String())

    rb3 := roaring.New()
    fmt.Println(rb3.String())

    fmt.Println("Cardinality: ", rb1.GetCardinality())

    fmt.Println("Contains 3? ", rb1.Contains(3))

    rb1.And(rb2)

    rb3.Add(1)
    rb3.Add(5)

    rb3.Or(rb1)

    // computes union of the three bitmaps in parallel using 4 workers  
    roaring.ParOr(4, rb1, rb2, rb3)
    // computes intersection of the three bitmaps in parallel using 4 workers  
    roaring.ParAnd(4, rb1, rb2, rb3)


    // prints 1, 3, 4, 5, 1000
    i := rb3.Iterator()
    for i.HasNext() {
        fmt.Println(i.Next())
    }
    fmt.Println()

    // next we include an example of serialization
    buf := new(bytes.Buffer)
    rb1.WriteTo(buf) // we omit error handling
    newrb:= roaring.New()
    newrb.ReadFrom(buf)
    if rb1.Equals(newrb) {
    	fmt.Println("I wrote the content to a byte stream and read it back.")
    }
    // you can iterate over bitmaps using ReverseIterator(), Iterator, ManyIterator()
}

If you wish to use serialization and handle errors, you might want to consider the following sample of code:

	rb := BitmapOf(1, 2, 3, 4, 5, 100, 1000)
	buf := new(bytes.Buffer)
	size,err:=rb.WriteTo(buf)
	if err != nil {
		fmt.Println("Failed writing") // return or panic
	}
	newrb:= New()
	size,err=newrb.ReadFrom(buf)
	if err != nil {
		fmt.Println("Failed reading") // return or panic
	}
	// if buf is an untrusted source, you should validate the result
	// (this adds a bit of complexity but it is necessary for security)
	if newrb.Validate() != nil {
		fmt.Println("Failed validation") // return or panic
	}
	if ! rb.Equals(newrb) {
		fmt.Println("Cannot retrieve serialized version")
	}

Given N integers in [0,x), then the serialized size in bytes of a Roaring bitmap should never exceed this bound:

8 + 9 * ((long)x+65535)/65536 + 2 * N

That is, given a fixed overhead for the universe size (x), Roaring bitmaps never use more than 2 bytes per integer. You can call BoundSerializedSizeInBytes for a more precise estimate.

64-bit Roaring

By default, roaring is used to stored unsigned 32-bit integers. However, we also offer an extension dedicated to 64-bit integers. It supports roughly the same functions:

package main

import (
    "fmt"
    "github.com/RoaringBitmap/roaring/v2/roaring64"
    "bytes"
)


func main() {
    // example inspired by https://github.com/fzandona/goroar
    fmt.Println("==roaring64==")
    rb1 := roaring64.BitmapOf(1, 2, 3, 4, 5, 100, 1000)
    fmt.Println(rb1.String())

    rb2 := roaring64.BitmapOf(3, 4, 1000)
    fmt.Println(rb2.String())

    rb3 := roaring64.New()
    fmt.Println(rb3.String())

    fmt.Println("Cardinality: ", rb1.GetCardinality())

    fmt.Println("Contains 3? ", rb1.Contains(3))

    rb1.And(rb2)

    rb3.Add(1)
    rb3.Add(5)

    rb3.Or(rb1)



    // prints 1, 3, 4, 5, 1000
    i := rb3.Iterator()
    for i.HasNext() {
        fmt.Println(i.Next())
    }
    fmt.Println()

    // next we include an example of serialization
    buf := new(bytes.Buffer)
    rb1.WriteTo(buf) // we omit error handling
    newrb:= roaring64.New()
    newrb.ReadFrom(buf)
    if rb1.Equals(newrb) {
    	fmt.Println("I wrote the content to a byte stream and read it back.")
    }
    // you can iterate over bitmaps using ReverseIterator(), Iterator, ManyIterator()
}

Only the 32-bit roaring format is standard and cross-operable between Java, C++, C and Go. There is no guarantee that the 64-bit versions are compatible.

Documentation

Current documentation is available at https://pkg.go.dev/github.com/RoaringBitmap/roaring and https://pkg.go.dev/github.com/RoaringBitmap/roaring/roaring64

Goroutine safety

In general, it should not generally be considered safe to access the same bitmaps using different goroutines--they are left unsynchronized for performance. Should you want to access a Bitmap from more than one goroutine, you should provide synchronization. Typically this is done by using channels to pass the *Bitmap around (in Go style; so there is only ever one owner), or by using sync.Mutex to serialize operations on Bitmaps.

Coverage

We test our software. For a report on our test coverage, see

https://coveralls.io/github/RoaringBitmap/roaring?branch=master

Benchmark

Type

     go test -bench Benchmark -run -

To run benchmarks on Real Roaring Datasets run the following:

go get github.com/RoaringBitmap/real-roaring-datasets
BENCH_REAL_DATA=1 go test -bench BenchmarkRealData -run -

Iterative use

You can use roaring with gore:

  • go install github.com/x-motemen/gore/cmd/gore@latest
  • Make sure that $GOPATH/bin is in your $PATH.
$ gore
gore version 0.2.6  :help for help
gore> :import github.com/RoaringBitmap/roaring
gore> x:=roaring.New()
gore> x.Add(1)
gore> x.String()
"{1}"

Fuzzy testing

You can help us test further the library with fuzzy testing:

     go get github.com/dvyukov/go-fuzz/go-fuzz
     go get github.com/dvyukov/go-fuzz/go-fuzz-build
     go test -tags=gofuzz -run=TestGenerateSmatCorpus
     go-fuzz-build github.com/RoaringBitmap/roaring
     go-fuzz -bin=./roaring-fuzz.zip -workdir=workdir/ -timeout=200 -func FuzzSmat

Let it run, and if the # of crashers is > 0, check out the reports in the workdir where you should be able to find the panic goroutine stack traces.

You may also replace -func FuzzSmat by -func FuzzSerializationBuffer or -func FuzzSerializationStream.

Alternative in Go

There is a Go version wrapping the C/C++ implementation https://github.com/RoaringBitmap/gocroaring

For an alternative implementation in Go, see https://github.com/fzandona/goroar The two versions were written independently.

Mailing list/discussion group

https://groups.google.com/forum/#!forum/roaring-bitmaps

# Packages

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# Functions

AddOffset adds the value 'offset' to each and every value in a bitmap, generating a new bitmap in the process.
AddOffset64 adds the value 'offset' to each and every value in a bitmap, generating a new bitmap in the process If offset + element is outside of the range [0,2^32), that the element will be dropped.
And computes the intersection between two bitmaps and returns the result.
AndNot computes the difference between two bitmaps and returns the result.
BitmapOf generates a new bitmap filled with the specified integers.
BoundSerializedSizeInBytes returns an upper bound on the serialized size in bytes assuming that one wants to store "cardinality" integers in [0, universe_size).
FastAnd computes the intersection between many bitmaps quickly Compared to the And function, it can take many bitmaps as input, thus saving the trouble of manually calling "And" many times.
FastOr computes the union between many bitmaps quickly, as opposed to having to call Or repeatedly.
Flip negates the bits in the given range (i.e., [rangeStart,rangeEnd)), any integer present in this range and in the bitmap is removed, and any integer present in the range and not in the bitmap is added, a new bitmap is returned leaving the current bitmap unchanged.
FlipInt calls Flip after casting the parameters (convenience method).
FromBitSet creates a new RoaringBitmap from a bitset.BitSet instance.
FromDense creates a bitmap from a slice of uint64s representing the bitmap as a dense bitmap.
HeapOr computes the union between many bitmaps quickly using a heap.
HeapXor computes the symmetric difference between many bitmaps quickly (as opposed to calling Xor repeated).
New creates a new empty Bitmap (same as NewBitmap).
NewBitmap creates a new empty Bitmap (see also New).
Or computes the union between two bitmaps and returns the result.
ParAnd computes the intersection (AND) of all provided bitmaps in parallel, where the parameter "parallelism" determines how many workers are to be used (if it is set to 0, a default number of workers is chosen).
ParHeapOr computes the union (OR) of all provided bitmaps in parallel, where the parameter "parallelism" determines how many workers are to be used (if it is set to 0, a default number of workers is chosen) ParHeapOr uses a heap to compute the union.
ParOr computes the union (OR) of all provided bitmaps in parallel, where the parameter "parallelism" determines how many workers are to be used (if it is set to 0, a default number of workers is chosen).
Xor computes the symmetric difference between two bitmaps and returns the result.

# Constants

MaxRange is One more than the maximum allowed bitmap bit index.
MaxUint16 is the largest 16 bit unsigned int.
MaxUint32 is the largest uint32 value.

# Variables

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ErrFrozenBitmapBigEndian is returned when the header is big endian.
ErrFrozenBitmapBufferTooSmall is returned when the buffer is too small.
ErrFrozenBitmapIncomplete is returned when the buffer is too small to contain a frozen bitmap.
ErrFrozenBitmapInvalidCookie is returned when the header does not contain the frozenCookie.
ErrFrozenBitmapInvalidTypecode is returned when the typecode is invalid.
ErrFrozenBitmapOverpopulated is returned when the number of containers is too large.
ErrFrozenBitmapUnexpectedData is returned when the buffer contains unexpected data.
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# Structs

Bitmap represents a compressed bitmap where you can add integers.
Statistics provides details on the container types in use.

# Interfaces

IntIterable allows you to iterate over the values in a Bitmap.
IntPeekable allows you to look at the next value without advancing and advance as long as the next value is smaller than minval.
ManyIntIterable allows you to iterate over the values in a Bitmap.

# Type aliases

IntIterator is meant to allow you to iterate through the values of a bitmap, see Initialize(a *Bitmap).
IntReverseIterator is meant to allow you to iterate through the values of a bitmap, see Initialize(a *Bitmap).
ManyIntIterator is meant to allow you to iterate through the values of a bitmap, see Initialize(a *Bitmap).