# Functions
AddPlayersToSession updates the given sessions state to include the provided connection IDs Returns a NEX error code if failed.
ChangeSessionOwner changes the session owner to a different client.
CreateSessionByMatchmakeSession creates a gathering from a MatchmakeSession.
DeleteIndex removes a value from a slice with the given index.
FindClientSession searches for session the given connection ID is connected to.
FindOtherConnectionID searches a connection ID on the session that isn't the given one Returns 0 if no connection ID could be found.
FindSessionByMatchmakeSession finds a gathering that matches with a MatchmakeSession.
FindSessionsByMatchmakeSessionSearchCriterias finds a gathering that matches with the given search criteria.
GetAvailableGatheringID returns a gathering ID which doesn't belong to any session Returns 0 if no IDs are available (math.MaxUint32 has been reached).
RemoveClientFromAllSessions removes a client from every session.
RemoveConnectionIDFromSession removes a client from the session.
# Variables
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# Structs
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