# Structs
ChatMessageClientbound represents a chat message forwarded by the server.
ChunkData is a clientbound packet which describes a chunk.
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EntityAnimationClientbound updates the animationf state of an entity.
EntityPosition is a clientbound packet used to update an entities position.
EntityPosition is a clientbound packet used to update an entities position and its rotation.
EntityRotation is a clientbound packet used to update an entities rotation.
JoinGame encodes global/world information from the server.
Look describes the rotation of the player.
NamedSoundEffect is a clientbound packet used to play a sound with the specified name on the client.
OpenWindow is a clientbound packet which opens an inventory.
PluginMessage represents a packet with a customized payload.
Position describes the position of the player.
PositionAndLookClientbound describes the location and orientation of the player.
PositionAndLookServerbound describes the location and orientation of the player.
SetSlot is a clientbound packet which configures an inventory slot.
SoundEffect is a clientbound packet used to play a specific sound ID on the client.
SpawnEntity is a clientbound packet used to spawn a non-mob entity.
SpawnLivingEntity is a clientbound packet used to spawn a mob.
SpawnPlayer is a clientbound packet used to describe a player entering visible range.
TileEntityData describes a change to a tile entity.
UpdateHealth encodes player health/food information from the server.
WindowItems is a clientbound packet describing the contents of multiple inventory slots in a window/inventory.
# Type aliases
PluginData encodes the custom data encoded in a plugin message.