# Functions
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# Constants
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Each round increase speed by percentage based on potency.
Damage over time, damage increases by some formula that uses the duration each round.
Each round increase Attack power by percentage based on potency.
Damage over time, damage decreases by some formula that uses the duration each time.
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# Structs
Ability represents a unique move of a character.
AbilityResult contains the result of using an ability.
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Character represents a playable character in the battle card game.
EVery effect will hold various attributes.
# Type aliases
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Status effects are strings and there are many types.