Categorygithub.com/GitEagleY/MazeGenerator
repository
0.0.0-20240401190758-473ffec974d6
Repository: https://github.com/giteagley/mazegenerator.git
Documentation: pkg.go.dev

# Packages

No description provided by the author
No description provided by the author

# README

Maze Generators

I have implemented 2 ways of generating maze

Preview

Prims Demo

Prims_result

Prims

Recursive Demo

Recursive_result

Recursive

Running

You can run both Recursive and Prim's algorithms.

For running Prims algorithm:

  • Linux/Mac:

    go run Prims/[Filename].go

  • Windows:

    go run Prims\[Filename].go

For running Recursive:

  • Linux/Mac:

    go run Recursive/[Filename].go

  • Windows:

    go run Recursive\[Filename].go

Efficiency & Complexity

Prim's Algorithm:

  • Efficiency: Prim's algorithm is efficient in generating mazes with a uniform distribution of passages. It tends to produce mazes with longer passages and fewer dead ends.
  • Complexity: The time complexity of Prim's algorithm for maze generation is O(N^2), where N is the number of cells in the maze. This complexity arises from the need to maintain a list of frontier cells and update the connectivity of the maze.

Recursive Backtracking:

  • Efficiency: Recursive backtracking is simple and easy to implement. It tends to produce mazes with shorter, more winding passages and more dead ends compared to Prim's algorithm.
  • Complexity: The time complexity of recursive backtracking for maze generation is O(N), where N is the number of cells in the maze. This is because each cell is visited exactly once during the generation process.

Example Input

Input width:

25

Input height:

25

Time

~8 hours spent on this project