package
0.16.0
Repository: https://github.com/elicdavis/polyform.git
Documentation: pkg.go.dev

# Functions

Cubic Hermite Curve.
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https://gpfault.net/posts/perlin-noise.txt.html (1 - F(p-p0))g(p0)(p-p0) + F(p-p0)g(p1)(p-p1).
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Quintic interpolation curve.

# Structs

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Tiling noise implementation comes from this answer: https://gamedev.stackexchange.com/questions/23625/how-do-you-generate-tileable-perlin-noise And simply takes advantage of perlin noise repeatability.