# Functions
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NewEntity 创建实体.
Deprecated: UnsafeComponent 访问组件内部函数.
Deprecated: UnsafeConcurrentEntity 访问多线程安全的实体接口内部函数.
Deprecated: UnsafeEntity 访问实体内部函数.
Deprecated: UnsafeNewEntity 内部创建实体.
# Constants
活跃.
附着.
唤醒.
出生.
死亡.
脱离.
结束.
开始.
活跃.
唤醒.
出生.
死亡.
进入容器.
离开容器.
结束.
开始.
全局可以访问.
本地可以访问.
在实体树中.
正在加入实体树.
正在脱离实体树.
自由实体.
# Structs
ComponentBehavior 组件行为,需要在开发新组件时,匿名嵌入至组件结构体中.
EntityBehavior 实体行为,在扩展实体能力时,匿名嵌入至实体结构体中.
EntityOptions 创建实体的所有选项.
# Interfaces
Component 组件接口.
ConcurrentEntity 多线程安全的实体接口.
Entity 实体接口.
EventComponentDestroySelf 事件:组件销毁自身 +event-gen:export=0.
EventComponentMgrAddComponents 事件:实体的组件管理器添加组件 +event-gen:export=0.
EventComponentMgrFirstAccessComponent 事件:实体的组件管理器首次访问组件 +event-gen:export=0.
EventComponentMgrRemoveComponent 事件:实体的组件管理器删除组件 +event-gen:export=0.
EventEntityDestroySelf 事件:实体销毁自身 +event-gen:export=0.
EventTreeNodeAddChild 事件:实体节点添加子实体 +event-gen:export=0.
EventTreeNodeEnterParent 事件:实体加入父实体节点 +event-gen:export=0.
EventTreeNodeLeaveParent 事件:实体离开父实体节点 +event-gen:export=0.
EventTreeNodeRemoveChild 事件:实体节点删除子实体 +event-gen:export=0.
# Type aliases
ComponentState 组件状态.
EntityState 实体状态.
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Scope 可访问作用域.
TreeNodeState 实体树节点状态.